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Press enter or space to select an edge. You can then press delete to remove it or escape to cancel.
Onboarding
my-robutler @robutlerai.my-robutler
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Group 25
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my-robutler @robutlerai.my-robutler
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Hunyuan 3D Smart Topology
@hunyuan_3d_smart
Quads or triangles? You decide.
Get total control over your mesh structure. Choose quadrilateral faces for better deformation in character animation or triangles for maximum engine compatibility.